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《刺客信條編年史俄羅斯》操作玩法點評

發(fā)布時間:2016-02-25 15:51 來源:互聯(lián)網(wǎng)

 

  When instant-fail states are thrown into the mix, however, these beautiful stealth portions are reduced to trial-and-error style of gameplay that cripples many of ACC: Russia’s best segments. Frequently, there’s no clear indication of how to sneak past certain guards, and I was forced to adopt a method of purposely failing missions in different ways to eliminate things that didn’t work, hoping to stumble across the right path. In the end, each stealth encounter felt like a poorly designed puzzle without clues, and that robbed me of much of the joy and vindication that I would feel finishing a particularly difficult or perplexing segment in most other games.

  但是當(dāng)瞬間失敗的情況被扔進了游戲,這些美麗的潛行部分墮落成試錯風(fēng)格的游戲體驗致使許多《刺客信條編年史:俄羅斯》的最好的部分被淹沒。游戲中經(jīng)常沒有明顯的暗示你如何溜過一些守衛(wèi)的情況,因此我被迫故意采取一種用不同方式使任務(wù)失敗來排除無效的東西,并希望能偶然發(fā)現(xiàn)正確方法。最后,每次潛行遭遇都感覺像個沒設(shè)計好的沒有線索的謎題,這剝奪了我能夠在其他游戲中獲得的解決一個極其棘手的困難或者十分復(fù)雜的部分的樂趣。

游民星空

  Wasted Youth

  被浪費的青春

  Both combat and stealth missions are improved upon by the second playable character, the young Duchess Anastasia Romanova. Not unlike Assassin’s Creed Syndicate’s Evie Frye, Anastasia is an instantly more likeable character, and after an encounter with a Piece of Eden, Anastasia learns the ways of the Assassins. Her skill set offers more variety than Nikolai’s, despite having fewer weapons at her disposal.

  戰(zhàn)斗和潛行任務(wù)都在第二個可玩角色——年輕的公爵夫人Anastasia Romanova身上有所提升。不像《刺客信條:梟雄》中的伊薇弗萊,Anastasia是個會讓人“一見鐘情”的角色,在一次與伊甸碎片一同出現(xiàn)的遭遇中,Anastasia學(xué)會了刺客之道。她的技巧設(shè)定與Nikolai相比提供了更多的變數(shù),盡管在使用她的過程中擁有的武器更少。

  What sets her apart is her Helix abilities. These skills are rooted in Assassin’s Creed lore and allow Anastasia to phase unseen between hiding spots, and to erase the bodies of her foes from time and space. She can move through areas much more fluidly, and late-game missions see you switching between to the two characters to solve puzzles and open doors for each other. These are by far the best missions in ACC: Russia, and are disappointingly few and far between.

  使她與眾不同的是她的Helix能力。這些技能根深與《刺客信條》的知識中并允許Anastasia在藏匿點之間逐步前進、從時間和空間上清除敵人的尸體。她能更流暢地通過區(qū)域,并且在游戲后期的任務(wù)中你可以在這兩個角色間切換來揭開謎題或者互相開門。這些是《刺客信條編年史:俄羅斯》中最好的任務(wù),令人失望的是這些任務(wù)很少并且是不連續(xù)的。

  【Neither character can salvage any joy from the overly difficult, repetitive, and infuriating endless runner segments, 】though. These missions, while beautiful to look at, represent the worst that ACC: Russia has to offer. They take what could have been a series of exciting platforming challenges and ruin them with poor mechanics and insane difficulty spikes.

  【但是這兩個角色都不能讓你從過度困難、重復(fù)、令人抓狂的無盡跑路的部分中獲得樂趣。】這些任務(wù),盡管看起來很美,但也代表了《刺客信條編年史:俄羅斯》能提供的最糟糕的部分。這些任務(wù)因為糟糕的技術(shù)和令人發(fā)瘋的難度使本可以很令人興奮的一系列挑戰(zhàn)化為泡影。

  What’s frustrating here is the lack of direction in these sequences. You’re usually being pursued by something, like a series of explosions, or a tank that moves faster than your character, so you’re constantly trying to stay one step ahead while leaping and ducking obstacles. Over and over I found myself running to the same spot with no indication of where to go next, only to be run over or blown up and do it all again.

  令人感到挫折的是在游戲的進程中缺少方向。你經(jīng)常被有些東西所逼迫向前,比如一系列爆炸,或者有輛跑得比你快的坦克,所以你常常在跳躍和躲避障礙的同時嘗試著快人一步。一遍又一遍地,我發(fā)現(xiàn)我在同樣的地方因為沒有提示下一步往哪兒走而不停奔跑,只有被超過或者被炸飛然后重頭再來一遍。

  The controls also seem to go haywire in these segments. Whether it’s a result of the speed or perspective, it seemed like a jump or hiding spot that worked on the first four attempts led to instant deaths on the fifth and sixth runs, only to inexplicably work flawlessly on the seventh. It repeatedly undermines the pace and rhythm that could have made these segments great.

  控制方面在這些部分也感覺亂糟糟的。不管這是奔跑速度或者遠景圖的原因,感覺起來好像第一次跳躍或者躲藏的地點能起作用在前四次嘗試中,但會在第五次第六次嘗試中導(dǎo)致瞬間死亡,然后會在第七次不明所以地完美生效。這點反復(fù)破壞著本應(yīng)讓這些部分很好的步伐和節(jié)奏。

游民星空

  The Verdict

  結(jié)論

  Assassin’s Creed Chronicles: Russia disappoints on multiple levels, from a flat main character to unintuitive insta-fail stealth levels to clumsy combat and platforming. The few times it nails it with diorama-like puzzles and Helix powers only serve to make the rest of this side-scrolling spinoff look even worse by comparison.

  《刺客信條編年史:俄羅斯》在很多層面上讓人失望,從扁平的角色到模糊的瞬間失敗的關(guān)卡到笨拙的戰(zhàn)斗和平臺。少數(shù)時間它的透視畫般的謎題和Helix能力只讓這款橫版卷軸的續(xù)作游戲在相比之下讓人感覺更糟糕。

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