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命令與征服3: 特色地圖戰(zhàn)術(shù)指導(dǎo)之競技場(chǎng)GDI篇

發(fā)布時(shí)間:2012-04-09 14:58 來源:互聯(lián)網(wǎng)  作者:佚名

 
特色地圖指導(dǎo)之競技場(chǎng) 第一部分:GDI篇


英文作者:
B00M



Tournament Arena - How to become a Pro from a Beginner: GDI

競技場(chǎng)-如何從初學(xué)者成為高手:GDI篇

Getting stuck as GDI on Tournament Arena? Do you seem to be getting outplayed regardless of what faction you play against? This guide is intended to help even lower level players get more accomplished on this map. Now you might be thinking, there’s no way I can become pro by just reading this? You're right, you'll have to practice the things said in this guide a lot and be able to do them with great speed, but it has been proven to work. A friend of mine achieved a skill level in which he could handle top 1000 games in roughly a week.

作為GDI,你有被困在競技場(chǎng)地圖么?你是不是可以不論對(duì)抗什么陣營都可以取勝呢?這篇指導(dǎo)是為了幫助低級(jí)玩家在這張地圖上玩得更加熟練?,F(xiàn)在也許你在想,僅僅通過讀這篇東西,我不可能成為高手。沒錯(cuò),你必須把這篇指導(dǎo)里提到的東西到游戲中大量實(shí)踐,要熟練到可以快速的運(yùn)用它們。不過,這篇指導(dǎo)里講得東西都是被證明行之有效的。我的一個(gè)朋友只用了大約一周的時(shí)間,就已經(jīng)達(dá)到可以對(duì)抗top1000的級(jí)別了。

What faction do you play and what faction am I facing?

你用什么陣營,對(duì)抗什么陣營?

Currently in patch 1.09, the army with an advantage is Nod, however GDI and Scrin still stand a good chance, making Random a viable option for this map. This means that you can play any faction at the moment and win. In this three part series, we will start with GDI and their match-ups, followed by Nod, then Scrin.

現(xiàn)在是1.09補(bǔ)丁,擁有優(yōu)勢(shì)的的是Nod,但是GDI和Scrin仍然有很好的機(jī)會(huì),對(duì)這張地圖隨機(jī)是可行的。這意味著你可以用任何陣營取勝。在這個(gè)三部分系列中,我們從GDI開始,隨后討論Nod,Scrin。

What faction is your opponent?

你的對(duì)手是什么陣營?

Depending on which faction your opponent is, you will have to adapt your play style and know how to counter your opponent’s play style. An easy example is against Nod, going for an early expansion is like castrating yourself, unless you know your opponent and they never use Shadow Teams. Keep situations like this in mind as we progress.

根據(jù)對(duì)手陣營的不同,你需要調(diào)整你的打法,而且要知道如何去對(duì)抗對(duì)手的打法。簡單的例子是對(duì)抗Nod,采取早期擴(kuò)張就像自裁一樣,除非你知道你的對(duì)手從來不會(huì)用影子快攻。在下面的講述中,要時(shí)刻把像這樣的情況記在腦子里。

This guide will not always mention Power Plants in the later parts of build orders. Build Power Plants as soon as you see that your power will be low. Also, when moving your MCV, do not forget it will temporary give you less power too.

這篇指導(dǎo)在后面的建造序列中,不會(huì)特別提及電廠。一旦你發(fā)現(xiàn)你的電力不足,就要造電廠。同理,當(dāng)你移動(dòng)MCV時(shí),不要忘記你會(huì)暫時(shí)缺乏電力。

GDI vs. GDI

This one is a genuine slugfest with plenty of tank batlles. Basically, the first person to get Rail Guns is at a major advantage, since brute force generally wins. However, there are a couple more subtle aspects to playing against another GDI player on this map.

這是一場(chǎng)真正的坦克大戰(zhàn)?;镜?,第一個(gè)得到軌道炮的人擁有絕對(duì)的優(yōu)勢(shì),因?yàn)闅埍┑牟筷?duì)通常會(huì)勝利。不過,在你在這張地圖對(duì)戰(zhàn)另一個(gè)GDI玩家的時(shí)候,這里有一些微妙的東西。

Build Orders
建造序列

Power Plant/Surveyor
電廠/勘探車
Barracks /Watchtower (Sell and garrison the bunker at your blue field. You might want to repeat the Watchtower sell to scout the map or garrisoning your Tiberium Spike)
兵營/瞭望塔(賣掉,然后進(jìn)駐你的藍(lán)礦旁的地堡。你也可以用重復(fù)造/賣瞭望塔的方法來偵察地圖或者進(jìn)駐你的礦柱。)

Variations for early Barracks producton:
早期兵營生產(chǎn)的變化:

  • Rocketmen to the opponent’s blue bunker- Engineer - Riflemen
  • 火箭兵到敵方藍(lán)礦地堡-工程師-機(jī)槍兵
  • Engineer - Riflemen
  • 工程師-機(jī)槍兵
  • Two Engineers for Engineer Rushing
  • 兩個(gè)工程師(為工程師快攻)
Refinery
礦廠
War Factory
車工廠
Refinery at blue field
在藍(lán)礦造礦廠
Refinery at blue field
在藍(lán)礦造礦廠
War Factory
車工廠
Power Plant
電廠
Refinery (middle green field)
礦廠(在中間綠礦)
Refinery (optional - middle green field)
礦廠(可選-在中間綠礦)
Command Post
指揮站
Tech Center (Rail guns)
高科(軌道炮)
Airfield or Space Command Center (depends on your opponent’s play style)
機(jī)場(chǎng)或者空間指揮中心(取決于對(duì)方的打法)

From here you can adapt this to your own play style. Some prefer a third War Factory for extra armor. Others another Refinery for an income boost, but personally I prefer the Refinery.
從這開始,你可以采用自己的打法。有些人喜歡造第三車工廠為了更多的防御。還有的喜歡再造個(gè)礦廠增加收入,但我個(gè)人推薦礦廠。

That’s my build order for the map, which is a good start, but abuild order without content is nothing. For anyone who has seen the ladder season replays of Shadowterran, both Dackel and Avilo lost because they did not garrison their blue field bunker, which is large oversight. Shadowterran’s tactic would have been rendered uselsss if that was done.
這是我在這個(gè)地圖的建造序列,這是個(gè)好的開始,但是只有建造序列沒有內(nèi)容就是瞎掰。對(duì)任何看過Shadowterran排名季賽錄像的都知道,Dackel和Avilo都輸了,因?yàn)樗鼈儧]有進(jìn)駐藍(lán)礦的地堡,這是個(gè)大的疏忽。如果他們那樣做了,Shadowterran的戰(zhàn)術(shù)將會(huì)變的毫無用處。

What to do which each building?
每個(gè)建筑應(yīng)該做什么?

  • Barracks: Build Rocketmen and Riflemen, to a ratio that you like. I prefer three Riflemen to six Rocketmen ratios, but I generally don't use much infantry, mostly as cannon fodder.
  • 兵營:建造火箭兵和機(jī)槍兵,按照你喜歡的比例建造。我喜歡三個(gè)機(jī)槍兵搭配六個(gè)火箭兵的比例,但是我通常不大用步兵,他們大多是作炮灰。
  • War Factories: Spam Predators. Add in the occasional APC for Engineer Rushing, at which you'll need to build an Engineer out of Barracks. Also adapt to what your opponent is doing, Predators work fine against anything aside from air units. If you opponent goes with Orcas, then get a few Pitbulls to counter. After teching up, switch to Mammoth Tanks.
  • 車工廠:暴捕食者。穿插一些APC為了工程師快攻,同時(shí)你需要要從兵營造一個(gè)工程師。同樣的,要根據(jù)你的對(duì)手的情況來調(diào)整,捕食者可以輕松對(duì)抗空軍以外的任何東西。如果你的對(duì)手造了奧卡,那么你該造些斗犬來抵抗。在攀科技后,轉(zhuǎn)而造猛犸。
  • Airfield: 4 Firehawks, which is enough to destroy an opposing Tech Center. Stratofighter Boosters are optional.
  • 機(jī)場(chǎng):4個(gè)火鷹,這足夠你摧毀敵人的高科了,云層推進(jìn)升級(jí)可選。
  • Space Command Center: This is mainly when you're battling it out and your opponent’s force is equally strong or stronger. Use Shockwave Artillery and kill of as many disabled units as possible. Do NOT fire it first if your opponent has one too, it will cost you lose the battle.
  • 空間指揮中心:這主要是當(dāng)你開始出擊而你對(duì)手的部隊(duì)與你實(shí)力相當(dāng)或略強(qiáng)的時(shí)候。使用沖擊波炮擊讓你對(duì)手盡可能多的單位癱瘓。如果你的對(duì)手也有一個(gè)的話,不要首先使用,否則它將會(huì)讓你輸?shù)魬?zhàn)斗。



What should I do with my army?
對(duì)于我的部隊(duì)我該做些什么?

Actually, GDI has two choices. You can split up your forces and annoy him with several attacks (e.g. from the North and South.) I advise you to use hotkeys for your War Factories and set rally points if you go for this option. Or you can build up a huge force and go head on. When you're attacking, make sure to line your tanks up in back using the Right & Left mouse buttons together to make a formation, and then attack with the infantry in front. This is a great way to preserve your armored units while your opponent wastes their time fighting infantry.
實(shí)際上,GDI有兩個(gè)選擇。你可以分割你的部隊(duì)讓你的敵人承受多面打擊(比如,從南北兩方。)我建議你使用熱鍵操作你的車工廠,并且設(shè)定集結(jié)點(diǎn),如果你選擇第一種戰(zhàn)術(shù)的話?;蛘吣憧梢越ㄔ忑嫶蟮牟筷?duì)然后一路推進(jìn)。當(dāng)你進(jìn)攻的時(shí)候,確保用鼠標(biāo)左右鍵的方式讓你的坦克成一定的陣型在后面,然后用前方的步兵攻擊。這是個(gè)非常好的方法來保存你的裝甲部隊(duì),因?yàn)槟愕膶?duì)手會(huì)花費(fèi)時(shí)間去攻擊前面的步兵。

If you cannot win a battle, retreat. Also, if your opponent is outplaying you while you are on the offensive, keep on the lookout for Sonic Emitters that may pop up.
如果你不能贏得戰(zhàn)斗,撤退。同樣,如果你對(duì)手的技術(shù)比你強(qiáng),在你進(jìn)攻的時(shí)候,要密切注意可能突然出現(xiàn)的音波塔。

My opponent is spamming alot of infantry, what should I do?
我的對(duì)手暴了很多步兵,我該做什么?

Against other GDI player, all you need is a Commando APC, and some distraction APCs with Snipers. The Commando APC is exceptional at killing any type of infantry. Generally people will respond by building an Orca or two and hunt down the APC, or send Predators to the APC. In either case you can trap him with your Predators.
對(duì)抗另一個(gè)GDI玩家,所有你需要的就是一個(gè)特種兵APC,和一些載著狙擊手的干擾APC。特種兵APC特別擅長殺死任何步兵。通常人們會(huì)通過建造一兩個(gè)奧卡追捕APC,或者派些捕食者去干掉APC。不論哪種情況,你可以用你的捕食者干掉他。

The Tiberium Spikes
礦柱


Probably the most important thing on the map is capturing the Tiberium Spikes and keeping control of them. As GDI, you can Engineer/APC to capture them all the time since its probably the easiest and most secure way to do it.
占領(lǐng)礦柱并保持控制它們,也許是地圖上最重要的事情了。作為GDI,你可以在任何時(shí)候用工程師/APC去占領(lǐng)它們,因?yàn)樗赡苁亲詈唵味畎踩姆椒恕?br />
The Juggernaut
神像

Juggernauts are not build very often in the match-up, but they should if your opponent is massing Predators. You will gain an advantage if you throw in two or three Juggernauts. Never build more than that number though, as they are definitely not a stand alone force.
神像們?cè)诒荣愔胁⒉皇欠浅3R?,但是如果你的?duì)手有大量的捕食者,就應(yīng)該造他們。如果你有兩三個(gè)神像,將會(huì)得到很大優(yōu)勢(shì)。永遠(yuǎn)不要超過這個(gè)數(shù)目,因?yàn)樗麄兘^對(duì)不是獨(dú)立的部隊(duì)。





Countering my Opponents Attempts of Engineer Rushing Me
對(duì)抗我的對(duì)手試圖工程師快攻我

Map awareness and decent scouting are vital. Nothing should get through if you pay attention. In the early game, this cannot always be detected though, so you'll have to have a backup plan. A few Rocketmen can save you a lot of trouble, and so can your first Predator Tanks. Your opponent and you, if you decide to Engineer Rush, will go for these three targets in the early game:
地圖意識(shí)以及適當(dāng)?shù)膫刹焓菢O為重要的。如果你足夠注意,就沒有什么可以逃過你的眼睛。在早期游戲中,這不可能總是被探測(cè)到,所以你需要一個(gè)備用方案。一些火箭兵可以讓你避免大堆麻煩,你的第一撥捕食者坦克也可以勝任。你的對(duì)手和你,如果你決定工程師快攻,在早期游戲中你將會(huì)沖向這三個(gè)目標(biāo):

  • Your blue Refinery
  • 你的藍(lán)礦廠
  • Your Construction Yard/War Factory
  • 你的主基地/車工廠
  • Your Tiberium Spike
  • 你的礦柱

You can counter this by sending a Riflemen Squad straight to his main green field at the beginning of the game, after the first and second Watchtowers sells. Look at his base to see how many APCs he builds. This will be the number of Engineer/APCs coming. Then look at the direction your opponent is going and prepare at those sides, have a Watchtower queued up to be placed wherever you opponent may go.
你可以這樣對(duì)抗他,在游戲開始,在你的第一和第二瞭望塔賣掉后,派一隊(duì)機(jī)槍兵徑直去他的主綠礦區(qū)??纯此幕乩镌炝硕嗌貯PC。這將會(huì)是工程師/APC的數(shù)目。然后關(guān)注你的對(duì)手將要來的方向,并在那邊做防御準(zhǔn)備,要有一個(gè)建造好的瞭望塔,以便放在你的對(duì)手要來的地方。

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