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對抗蝎海戰(zhàn)術指導 命令與征服3

發(fā)布時間:2011-01-20 來源:互聯(lián)網(wǎng)  作者:Sub   編輯:天真惡魔

 

Nod篇

Nod

造些蝎子坦克來攻擊,還有很多你可以做的事情,不僅要在敵人強大起來之前先發(fā)制人,而且要從根本上就不讓敵人擁有成規(guī)模的經(jīng)濟。

許多蝎海流的玩家都沒有注意到Nod最偉大的早期單位:攻擊摩托。攻擊摩托非常善于偵察,以及打擊敵方經(jīng)濟。有些東西是攻擊摩托擁有而蝎子沒有的。首先,攻擊摩托比蝎子快,這使得它們的機動性和多用性更強,在Nod互毆的比賽中,它們擁有巨大的優(yōu)勢。第二,它們可以探隱,這對于騷擾來說非常理想。我不需要指明攻擊摩托不是蝎子的替代品,但它是對抗準備走蝎海流的敵人的有效而且必要的工具。時刻記住如果你不能先發(fā)制人,你將給敵人時間來建立強大的經(jīng)濟,如果你的經(jīng)濟不相配,那么你將很難扭轉戰(zhàn)局,因為這時你是被敵人牽著鼻子走。



MoK

與原始Nod陣營非常類似,在對抗蝎海流的時候,MoK擁有相似的選擇,在你使用這兩個陣營時,時刻注意下面幾點。

除了簡單的和對手一樣暴兵外,你還有其他的選擇。一些快速有效的MoK獨特戰(zhàn)術包括使用你的科技中心。一旦你攀了科技,你就打開了一切非常強大升級技能的大門。其中之一就是超級充能粒子束,另外還有泰核導彈。它們不僅可以為你提供必要的工具來壓制敵人的科技,而且可以迫使敵人改變策略。


超級充能粒子束和毒液

超級充能粒子束有兩個關鍵的特點,可以輔助你避開敵人的蝎子海。第一,升級后的毒液群在追擊蝎子時變成了極好的拳頭部隊。需要記牢的一件事是它們的力量取決于數(shù)量。確保在毒液群成規(guī)??梢栽斐煽捎^傷害之前,讓它們遠離戰(zhàn)斗,以避免被敵人輕松消滅。



在游戲后期的一個選擇是,使用史詩單位,救贖者。如果你的敵人擁有大群蝎子的話,用憤怒發(fā)生器可以全部掃掉你對手的部隊。


黑手


黑手玩家需要假定蝎子坦克會是對手可能采用的進攻策略,因為。。無隱形的礦車。不僅如此,而且蝎子可以碾壓黑手陣營最強大的單位,步兵。這就是說,如果你的對手不采用蝎海戰(zhàn)術的話,他就太傻了。在早期游戲中,你需要模仿對方,因為只是簡單的造步兵是遠遠不夠的,一個微操很好的蝎子坦克會占據(jù)優(yōu)勢。


在游戲中后期,你需要混編你的單位以避免被蝎海碾壓。試著用一些自己的蝎子來抵抗敵人,用它們迫使敵人遠離你脆弱的火箭小隊。



升級你的步兵

這是你在游戲中期最優(yōu)先要做的事情。黑手缺乏很多Nod的單位,特別是隱形單位,所以你需要運用你的長處。用升級后的步兵,有時候還不夠。試著混編一些蝎子在你的部隊里,當你的敵人試圖碾壓你的部隊的時候,你可以用自己的坦克破壞他的微操,為你的步兵消滅進攻的敵人爭取寶貴時間。

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Scrin

與其他陣營相比,Scrin對抗蝎子海需要經(jīng)過一段難熬的時間。搜索者在對抗大群除雷鏟蝎子的時候實際上是沒什么用的,而除雷鏟可以讓蝎子無傷的碾過粉碎者。為了取得對蝎子海的勝算,你必須依賴Scrin強大的中期單位和支援技能,盡管比較貴,不過從成本效益來看,它們遠遠好于你對手的蝎子。在你建立神經(jīng)中樞后可以有兩條途徑選擇。

速出風暴騎士

對抗蝎子海的最好方式之一絕對是風暴騎士。它們將會迫使你的對手轉向制造摩托和四驅車,而這兩者都很容易被支援的搜索者干掉。你也可以用風暴騎士來騷擾礦車或建筑,比如電廠。

大批吞食者

完全充能的吞食者可以非常迅速的干掉大量的蝎子。配合修理機械蜂和腐蝕者的話,一個吞食者可以干掉更多的蝎子。運用這種戰(zhàn)術的話,最好靜候你的對手來進攻,正像大多數(shù)蝎海流玩家做的那樣。這將使你的扭曲門(重工)成為掩體和治療站,同時你可以用你的泰礦來充能吞食者。配合使用靜力盾也是個好主意,因為它將為你的吞食者修復贏得時間,同時又可以讓它們有時間把那些漏網(wǎng)的蝎子干掉。

以上兩種策略都是緩兵之計,以便為你迅速攀三級科技和造六腳贏得時間。三腳隱蔽在風暴柱后面是對付蝎子海最好的防御之一,根除者六足機甲絕對是摧毀蝎子的良品,因為它巨大的影響范圍以及碾壓坦克的能力。如果你采用了速出風暴騎士的戰(zhàn)略,你應該造些毀滅戰(zhàn)艦。

收割者-17

對抗蝎子海,收割者有自己的優(yōu)勢和不足。它們不能有效的運用空軍單位來對付蝎子,不過它們擁有收割者三腳,這比普通的三腳要厲害的多。這基本上就給收割者留了一個選擇:造吞食者同時迅速攀科技。

吞食者

盡快造出神經(jīng)中樞是必須的,因為你想要在除雷鏟蝎子的攻擊中存活下來的話,就需要吞食者。就像普通Scrin一樣,充好你的吞食者,等待你的敵人進攻。一旦蝎子大部隊攻來,使用支援能力比如修理蜂,靜力場來支援你的坦克們。希望這可以給你足夠的時間來造收割者三腳和風暴柱。一旦你的三腳升級了護盾,就基本萬事俱備了。

旅行者-59

旅行者-59與收割者-17正好相反。代替依賴地面單位的做法,你需要依賴強大的空軍和小股地面支持??哲娭傅氖秋L暴騎士。它們相對便宜的價格可以允許你成規(guī)模建造。

速出風暴騎士

與以往一樣,迅速造個神經(jīng)中樞,然后放下機場。用你快速的風暴騎士來摧毀對手的蝎子同時用它們騷擾敵人的基地,當然要配合用一些搜索者來干掉敵人的攻擊摩托和四驅車。一旦你有大約四五個礦車,你就可以再造個機場暴更多的風暴騎士,或者攀科技生產(chǎn)一些三腳和破壞者。如果它們不夠的話,確保造個六腳和一個奪魂師。六腳憑借大的影響范圍可以迅速消滅蝎子,奪魂師可以讓你敵人的蝎子掉轉炮口內(nèi)訌。

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附:英文原文

Nod
Having Scorpions under your options for attack, there are still a lot of things that can be done to not only counter your opponent before their force becomes too potent, but to prevent him from even beginning a decent economy.

Many Scorpion Tank spammers will overlook one of Nod's greatest early game units: the Attack Bike. Attack bikes are great for scouting, and for pounding your opponent's economy. There are a few things that Attack Bikes have that Scorpions do not. Firstly, the Attack Bikes are quicker than the Scorpion Tanks making them much more maneuverable and versatile, which puts them at a huge advantage in Nod mirrors. Secondly, they can detect stealth, which is ideal for harassment. I do need to point out that Attack Bikes aren't necessarily a substitute to Scorpion Tanks, but an effective and essential tool in countering an opponent that goes with Scorpion Tanks. Keep in mind that if you aren't going to be aggressive early on, you are giving your opponent time to set up a strong economy that if not unmatched, you will have trouble turning the tide of the game, as you are now playing to your opponent's strategy, rather than your own.

Marked of Kane
Very similar to Core Nod, Marked of Kane has very similar options when looking into countering Scorpion Spam, so keep the following in mind when playing with either faction.

You will have options other than simply matching your opponents spam. A few quick effective Marked of Kane unique strategies would include the use of your tech center. Once you are teched, you have opened the door to a few very powerful upgrades. One of them being Super Charged Particle Beams, and the other being Tiberium Core Missiles. Not only will they give you the tools necessary to out tech your opponent, but to force him to change up his strategy.

Supercharged Particle Beam and VenomsThe Supercharged Particle Beam does two key things that will aid you in warding off your opponents spam. Firstly, the upgraded Venoms pack an immense punch when engaging retreating Scorpions. One thing to keep in mind is their power in numbers. Be sure that you keep them out of sight, until you have enough to do sizable damage before your opponent can counter your Venoms.

One late game option that might be of use is the Epic unit, Redeemer. If your opponent has a large group of Scorpions using the Rage Generator can be all it takes to wipe out your opponents armada.

Black Hand

Black Hand players need to assume that Scorpions Tanks will be the weapon of choice for their opponent for one reason, un-stealthed Harvesters. Not only that, but Scorpions can crush the Black Hand's one strong point, infantry. That said, your opponent would be silly not to go for Scorpion Spam. In the early game, you will need to mirror his efforts, as simply building infantry will not suffice because a well microed Scorpion Tank will win.

In the mid to late game, you will need to mix your units to avoid being crushed by waves of Scorpion Tanks. Try countering your opponent with some Scorpion Tanks of your own, and use them to force your opponent away from your vulnerable Rocket Squads.

Upgrading Your Infantry
This needs to be your top priority in the mid game. Black Hand lacks a lot of Nod's units, especially stealth units, so you need to play to your strengths. With upgraded infantry, sometimes it isn't enough. Try to incorporate a few Scorpion Tanks of your own in your force, and when your opponent tries to send in a wave to crush your troops, you can use your own tanks to throw off his micro and give your Infantry more time to finish off the incoming wave of Scorpion Tanks.
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