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命令與征服3:泰伯利亞戰(zhàn)爭(zhēng)——史詩(shī)單位指導(dǎo)

發(fā)布時(shí)間:2012-10-24 17:03 來(lái)源:互聯(lián)網(wǎng)  作者:佚名

 
  黑手——這將在救贖者上安裝一架反步兵/反建筑火焰噴射器。當(dāng)用救贖者猛攻的時(shí)候,不論你是什么陣營(yíng),這都是你最好的升級(jí)選擇。普通Nod和Kane之印可以隱形,這對(duì)打帶跑的戰(zhàn)術(shù)非常有利,而對(duì)黑手陣營(yíng)來(lái)說(shuō)是弱勢(shì),并且在黑手進(jìn)入救贖者之后,他們會(huì)失去凈化火焰的升級(jí)。

  Tiberium Trooper - This will give you a green tiberium ooze dispenser that is good against mainly infantry. This weapon can also slow down all vehicles when they are covered with the ooze. As the Marked of Kane, you aren't going to have that many options. This might be good for infantry, however, only one is ever needed.

  泰礦步兵——這將提供給你一臺(tái)綠色泰礦噴射器,可以抵抗大多數(shù)的步兵單位。這個(gè)武器還可以使所有的車(chē)輛單位減速。對(duì)Kane之印來(lái)說(shuō),你沒(méi)有什么其他的選擇。這也許會(huì)對(duì)反步兵有些作用,不過(guò),作用也僅限于此罷了。。

  None of these things mentioned previously are what makes the Redeemer such a great unit. The biggest advantage that the Redeemer has, is its Rage Generator ability. This ability has a huge radius, and makes all opposing units in that radius attack each other before they attack any of your units. Using something such as Cloaking Field in addition to this ability, you can see where this seems almost overpowered in some situations. However, there is a small catch that if a unit is being told to attack a certain unit before the Rage Generator is activated, it will not start going berserk before the targeted unit is killed. However, when a unit is under the Rage condition, the owner cannot even select the unit until the Rage condition has passed.

  上面提到的所有東西都不是使救贖者成為強(qiáng)大單位的原因。救贖者所擁有的最大優(yōu)勢(shì)是“憤怒生成器”能力。這項(xiàng)能力擁有巨大的影響半徑,可以使所有在影響半徑范圍內(nèi)的敵對(duì)單位互相攻擊,自相殘殺。另外,如果配合使用類(lèi)似隱形場(chǎng)之類(lèi)的技能,你會(huì)看到在某些情況下,這是超強(qiáng)大的。不過(guò),有一點(diǎn)要注意,如果一個(gè)單位在憤怒生成器啟動(dòng)前已經(jīng)鎖定一個(gè)目標(biāo),在那個(gè)目標(biāo)被消滅前,它不會(huì)受到影響變的狂暴。然而,當(dāng)一個(gè)單位已經(jīng)受到了憤怒的影響,在影響作用消失前,它的控制者根本無(wú)法選擇它。

  Suggested Combinations

  推薦組合

  Keep in mind with Redeemer, since it only has two slots, mixing and matching is going to result in a unit that isn't very efficient at anything. Therefore good choices are

  要記住,對(duì)于救贖者,它只有兩個(gè)進(jìn)駐槽,混合搭配會(huì)導(dǎo)致救贖者變得不倫不類(lèi)。因此好的選擇是:

  Two Sabetours: If you are going to spam the Rage Generator then flee, this is your best bet. 兩工程師:如果你準(zhǔn)備主要依靠憤怒發(fā)生器然后逃離現(xiàn)場(chǎng),那么這就是你的最佳選擇。 Two Black Hands: The Black Hands offer a lot of help when you are in close combat. However their range is rather limited and the Redeemer cannot fire while moving. That said, this option is very situational. 兩黑手:在近戰(zhàn)時(shí),黑手可以給你提供大量的幫助。不過(guò)他們的射程相當(dāng)有限,而且救贖者在移動(dòng)中不能開(kāi)火。 Two Militant Rocket Squads: Your best bet when facing a GDI opponent. The Rocket Squads have enough firepower to keep Orca's at bay, however this combination is well rounded vs all factions, just be sure you are aware of your health. 兩民兵火箭小隊(duì):面對(duì)GDI對(duì)手時(shí)的最佳組合?;鸺£?duì)有足夠的火力遏制奧卡,這種組合可以對(duì)抗所有的陣營(yíng),不過(guò)你要時(shí)刻注意自己的血量。 One Saboteur/One Rocket Squad: If you aren't planning on returning to base to repair, go for this combo. You are given the ability to repair and fend for yourself so if the rest of your forces fail, you still have a chance. 一工程師/一火箭小隊(duì):如果你不準(zhǔn)備依靠回基地維修,那么就用這個(gè)組合吧。你可以維修和保護(hù)自己,因此在其他部隊(duì)陣亡的時(shí)候,你還有機(jī)會(huì)。。

  (根除者六足機(jī)甲)

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