逗游網(wǎng):值得大家信賴的游戲下載站!
發(fā)布時間:2011-12-30 來源:
r_DepthOfField = 1
g_Dof_Ironsight = 1
;[~]SHADER QUALITY SETTINGS[~]
q_ShaderGeneral = 2
q_ShaderMetal = 2
q_ShaderGlass = 2
q_ShaderVegetation = 2
q_ShaderIce = 2
q_ShaderTerrain = 2
q_ShaderShadow = 1
q_ShaderFX = 2
q_ShaderPostProcess = 2
q_ShaderHDR = 2
q_ShaderSky = 2
q_Renderer = 3
r_LightsSinglePass = 0
;[~]SPECIFIC SHADER SETTINGS[~]
e_sky_type=1
e_sky_update_rate=1
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 6
e_ram_maps = 1
sys_flash_edgeaa = 1
e_vegetation_use_terrain_color = 1
e_max_entity_lights = 7
r_UsePom = 1
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 1
r_FillLights = 14
;[~]SHADOW SETTINGS[~]
e_shadows = 1
r_ShadowJittering = 1
e_shadows_max_texture_size = 512
r_ShadowBlur = 0
e_gsm_lods_num = 5
e_gsm_range = 6
e_gsm_range_step = 1.96
e_shadows_cast_view_dist_ratio = 0.85
r_ShadowsMaskResolution = 0
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
r_ShadowGen = 1
r_shadowtexformat = 4
e_gsm_combined=0
e_gsm_view_space=0
e_shadows_occ_check=0
e_shadows_occ_cutCaster=0
e_shadows_slope_bias=0
r_UseShadowsPool=0
r_ShadowPass=1
r_ShadowsStencilPrePass=1
;[~]WATER SETTINGS[~]
r_WaterUpdateChange = 0.1
r_WaterUpdateTimeMin = 0.1
r_WaterUpdateTimeMax = 1.0
r_WaterRefractions = 1
r_WaterReflections = 1
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
r_WaterCaustics = 1
r_WaterReflectionsQuality = 3
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
;[~]TEXTURE SETTINGS[~]
sys_LowSpecPak=1
r_ImposterRatio=1.5
r_EnvCMResolution=1
r_EnvTexResolution=2
r_DynTexMaxSize=60
r_TexAtlasSize=1024
r_DynTexAtlasCloudsMaxSize=32
r_DynTexAtlasSpritesMaxSize=24
;[~]VOLUMETRIC EFFECTS SETTINGS[~]
r_Beams = 3
r_BeamsDistFactor = 0.5
r_BeamsMaxSlices = 100
e_Clouds = 1
r_CloudsUpdateAlways = 0
;[~]FOR HIGH-DETAIL ON MOUNTAINS[~]*KEY*=Important
e_terrain_normal_map = 0
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1
e_detail_materials_view_dist_xy = 2048
r_TexturesStreaming = 1
; Sound
s_FormatSampleRate=44100
s_CacheSize=80
s_MPEGDecoders=32
s_Obstruction=1
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2