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《王權(quán)2:幻想王國》mod技術(shù)初探

發(fā)布時間:2011-11-05 來源:

 

  {ZoneRadius 15.0}

  {GuardRadius 20.0}

  }

  ;#line 22: /entity/buildings/castle/extenders/guard_point.inc END

  ;#line 23: (include "extenders/treasures_generator.inc")

  ;#line 23: /entity/buildings/castle/extenders/treasures_generator.inc BEGIN

  {"TreasuresGenerator"

  {PerDay

  "money" 50 ;每日提供的稅金

  }

  }

  ;#line 23: /entity/buildings/castle/extenders/treasures_generator.inc END

  ;#line 26: (include "extenders/spawner_extender.inc")

  ;#line 26: /entity/buildings/castle/extenders/spawner_extender.inc BEGIN

  {"spawner_extender" ;自動產(chǎn)生的建筑和單位

  {global_spawn_progs "peasant_house_spawner1 peasant_house_spawner2 peasant_house2_spawner3 peasant_house_spawner4 peasant_house2_spawner5 peasant_mill_spawner6 peasant_mill_spawner7 grave_yard sewers_spawner1 sewers_spawner2 sewers_spawner3 sewers_spawner4 sewers_spawner5 sewers_spawner6 taxer_spawner1 taxer_spawner2 taxer_spawner3 guard_spawner1 guard_spawner2 guard_spawner3 peasant_spawner"}

  }

  ;#line 26: /entity/buildings/castle/extenders/spawner_extender.inc END

  {"FogVisor" {radius 50}} ;建筑的視野

  三、resourcegameData

  數(shù)據(jù)部分二

  1. resourcegameDatainventionsinventions.graphml

  定義各個建筑內(nèi)可升級的項目

  以市場上的血瓶為例

  Building=market; ;建筑

  Time = 15; ;升級時間

  Building Level=1;

  

  

  

  

  

  

   ;估計為項目代碼

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標簽:mod技術(shù)初探 
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